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Eagles to Glory - Division Points (DP)

When designing Eagles to Glory (EtG), one of the key goals was to represent unit fatigue and morale in a simple yet effective way. As divisions march, fight, and suffer casualties, their effectiveness declines. To track this wear and tear at the division level, we use Division Points (DP)—a streamlined system that Division Points represent the cumulative effects of fatigue, casualties, ammunition expenditure, command effort, and declining cohesion rather than any single factor. Units are grouped into divisions, each with an assigned number of DP. Each division starts the game with a maximum of 42 DPs. This maximum is calculated on a unit being able to move or operate for up to 14 hours in a day. Each turn equals 20 minutes of time, 3 turns per hour, 42 operational turns in a day. Divisions may start with less DP to reflect the scenario, their condition, or other factors, such as DP ‘spent’ for units arriving later as reinforcements or as the scenario designer deems appropriate. Start...

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