Eagles to Glory - Introduction

Introduction

Eagles to Glory is a set of miniature wargaming rules for the Napoleonic period.

We wanted the rules to be simple to understand, quick to learn and play. All required information to play must fit on a single Quick Reference Sheet to avoid flipping through pages of rules and data sheets.

Eagles to Glory places success on employment of Napoleonic tactics and strategy, not in being a master of the rules. Players will be rewarded for employing combined arms, maintaining reserves, correctly utilizing cavalry, utilizing maneuvers to consolidate and attack, and similar key tactics of the period.

A single stand represents a battalion of infantry, 2 squadrons of cavalry and 1 battery of artillery. Units form divisions and corps and players will take on the role of Army, Corps and Division Commanders. The lower echelon commanders embedded in the units will ensure that their battalions, squadrons, and batteries are in the best possible formation. The ground scale, time scale and ranges are representative of historical proportions of time and distance.

The Command Radius table (explained later in the rules) is used as an efficient method to reflect the differences in national characteristics, staffing efficiency and command control. The core game does not rate individual commanders by historical ability. Optional leader rules are included later for players wishing to add historical command personalities.

The commanders of the period were professional soldiers and knew how to estimate time and distance, so pre-measuring is allowed as is the gentlemanly request to an opponent such as morale grade, skirmish capability, or any other unit specific information.

The rules are set out in general turn sequence and are written to provide information where relevant, at times repeated from other sections to avoid having to refer back. It is impossible to anticipate every situation that may occur in a game, and it is recommended that at any such juncture, players consider what may well have occurred on the battlefield under similar circumstances and agree on an amicable solution and if all else fails, roll dice to decide. It is after all, just a game. Have fun with it.

Chris Wilkowski & Tim Harwood



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